Thread:Fireworks888/@comment-31129923-20180911090842/@comment-6554265-20180912234755

Yeah I didn't like how the alt endings were just RWS commercials either. Felt cheap, but anything was better than the default ending.

I'm glad Elora's backstory was dropped though. It was needlessly detailed and complicated. Amusement park ride (pun not intended) horror games like RWS aren't supposed to have intricate protagonists or stories. It's all about the spectacle. Outlast is another good example. A big exposition drop setting up the player character would've just been baggage because the game's not about that, it's just about being scared by monsters.